Updates

Doloc Town Version 1.0 Launch Update

August 5, 2026 — story finale, Old City Ruins, automation, Mushroom Fest, farm expansion, and 80 achievements.

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Doloc Town version 1.0 launched on August 5, 2026 on Steam, ending Early Access that began May 7–8, 2025. RedSaw Games Studio, Logoi Games, and Pathea Games delivered the complete main story, the Old City Ruins region, endgame farming automation, final farm expansion with two additional territories, the seasonal Mushroom Fest, expanded language support, and 80 Steam achievements — including 37 new unlocks in this patch alone. The launch capped four major EA updates (Pastoral Waves, Thrive & Ties, Harvest Fusion, Workshop integration) documented on the EA roadmap. This page summarizes what changed and where to read deeper wiki coverage.

If you are new post-launch, start with Getting Started and the walkthrough. Returning scavengers should skim priority unlocks and refresh daily checklist automation steps.

Launch headline features

Main story finale

The 1.0 campaign concludes the post-apocalyptic narrative threaded through Doloc Valley factions, festivals, and ruin mysteries. Expect gated travel, new NPC dialogue, and combat spikes tuned for upgraded drone modules. Story completion unlocks routes toward Old City Ruins and late Tech Tree nodes — do not rush automation purchases before power infrastructure unless guides recommend otherwise.

Old City Ruins (new region)

The Old City Ruins add vertical exploration across Industrial, Residential, Commercial, and Central Park districts, seven new enemy types, two new NPCs, side quests, unique resources, and environmental hazards distinct from early map biomes. In the Industrial District, restoring the generator activates conveyor belts that reach previously blocked platforms — a core traversal puzzle for the finale.

Prep with:

Full region notes live on Old City Ruins.

Farming automation (Mody and Cod)

Mechanic Mody and Gunsmith Cod anchor 1.0 automation tutorials. Unlock the Tech Tree Automation node to craft basic agricultural drones, indoor mini hubs, and end-to-end loops for seeding, watering, fertilizing, mulch, and harvesting. Drones travel between indoor and outdoor platforms, craft recipes at stations, sort storage, and assist livestock chores — freeing time for story and festivals.

Automation pairs with solar/wind power introduced earlier; read farming automation before spending rare materials on hubs you cannot energize.

Final farm expansion and territories

1.0 completes the vertical farm arc:

  • Final home expansion tier — largest platform footprint on your main Doloc Town farm
  • Two additional farming territories — satellite plots in distant regions for biome-specific crops

Territories share crop, cover, and gene rules with home but require travel logistics. See farm expansion for cost strategy and expand-versus-automate timing.

Mushroom Fest

Launch adds Mushroom Fest, a seasonal town festival demanding mushroom crops, cooked dishes, and town participation alongside Harvest Fusion’s Long Night Festival tradition. Stock spore-friendly plots and gene strains before festival week — bulletin premiums spike. Pair with cooking and crops guides for request lists.

Localization expansion

1.0 adds Japanese, Korean, Russian, French, German, and Brazilian Portuguese alongside existing English, Simplified Chinese, and Traditional Chinese support announced during Early Access. UI and story text expand; this wiki maintains separate locale JSON per site.meta.json.

Achievements (80 total, 37 new)

The full release ships 80 Steam achievements37 new in 1.0 atop the Early Access set. Categories span farming milestones, gene experiments, drone combat, exploration, friendships, festivals, automation setup, territory expansion, and collection completion. Hunt achievements after core automation works — many late achievements assume Old City access and gene lab mastery tracked on gene notes.

Systems carried forward from Early Access

These features did not debut in 1.0 but define the launch experience:

SystemIntroducedWiki link
Gene system (~20 mutations, 3 slots)Harvest FusionGene system
Fish farmingHarvest FusionFarming hub
Long Night FestivalHarvest FusionEA roadmap
Steam WorkshopPre-1.0 majorWorkshop guide
Vertical farm buildEA launchGetting Started

Economy and balance notes

Community 1.0 feedback highlights:

  • Automation reduces daily chore time but increases upfront crafting sinks (batteries, wires, cores).
  • Territory expansion doubles travel unless hubs and bus routes are optimized.
  • Old City loot shifts materials tier list priorities toward relics and elite scrap.
  • Gene min-max remains optional for story; bulletin farmers should revisit crop gene tiers.
  • Mushroom Fest temporarily reshapes crop ROI — plant ahead of the event calendar.

Recommended post-launch path

  1. Finish or resume main story chapters until Ruins unlock.
  2. Upgrade power generation before mass drone station crafting.
  3. Set automation on one crop line as proof-of-concept with Mody/Cod quests.
  4. Unlock final home tier or first territory based on bulletin demand.
  5. Run Old City with combat loadout from drone module tiers; use Industrial conveyors after generator restore.
  6. Attend Mushroom Fest with stocked plots; mop achievements toward 80 total.
  7. Read review for endgame pacing expectations.

Patch and celebration context

Launch coincided with the Wholesome Games Steam Celebration and a temporary 20% discount window on Steam (through mid-August 2026 per store banners). Check the Steam store page for current pricing — wiki content stays patch-focused, not promotional.

Version 1.0 is the floor, not the ceiling — Workshop mods and future patches may still grow Doloc Town upward.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What date did Doloc Town 1.0 release?

Steam lists the full release as August 5, 2026. Early Access began May 7, 2025.

What is the Old City Ruins?

A new explorable region in 1.0 with four districts, seven enemy types, two NPCs, generator-linked conveyors, and the story finale.

How does automation unlock?

Through the Tech Tree Automation node with Mechanic Mody and Gunsmith Cod, plus power infrastructure from solar and wind.

How many achievements are in 1.0?

Eighty Steam achievements total — thirty-seven new in the 1.0 patch covering farming, story, combat, genes, automation, and festivals.

What is Mushroom Fest?

A seasonal launch festival requesting mushroom crops and cooked dishes. Stock plots early via crops and cooking.

What farm expansion does 1.0 add?

The final home platform tier plus two additional farming territories worldwide. Details on farm expansion.

Which languages were added at 1.0?

Japanese, Korean, Russian, French, German, and Brazilian Portuguese join the existing language set on Steam.

Is multiplayer included in 1.0?

No. Doloc Town remains single-player only at full release.