Doloc Town Materials Guide
Biome sources, ruin drops, and faction sinks for every major resource stack.
Scavenging defines Doloc Town’s rhythm. Acid rain pushes you under roofs; night brings different loot tables; faction projects drain stacks you thought were surplus. This materials guide maps where to farm, what spends it, and when to stop selling—so you never stall a cable car repair because fiber lived in the wrong crate.
Cross-reference crafting for processed outputs, tool upgrades for ore priorities, and the daily checklist for morning gather windows.
Common building materials
Wood
Sources: Doloc Valley forests, broken overpass debris, bulletin gather quests.
Used for: Platforms, barns, bus stations (150+ wood per stop), outpost rest areas, basic tools.
Tip: Upgrade axe tier before mass logging; see tool upgrades. Wood is the earliest vertical farm bottleneck.
Stone and rockwood
Sources: Surface outcrops, quarry nodes, outskirts bus projects.
Used for: Stone paths, treaty infrastructure, mid-tier building upgrades.
Tip: Rockwood variants appear in later map regions—do not discard “gray” stacks without checking quest text.
Fiber
Sources: Tall grass biomes, river valley plants, some mushroom quests.
Used for: Ropes, fences, rest area builds, textile bulletin orders.
Tip: Fiber is light; carry full stacks during exploration loops.
Ores and metals
Copper ore / copper ingot
Sources: Shallow caves, early combat zones, drone-scouted cliffs.
Used for: First hangar modules, electric wire batches, cable car repairs (with rubber).
Tip: Smelt before selling; crafting yield upgrades apply to ingot routes.
Iron ore / iron ingot
Sources: Deeper caves, ruined factories, Old City Ruins after 1.0.
Used for: Advanced drone frames, construction drones, heavy station parts.
Tip: Pair iron runs with stamina foods and battery regen modules from drone tiers.
Apocalypse scrap and tech parts
Scrap metal and dismantled components
Sources: Hostile drones, broken machinery, ruin chests.
Used for: Bulk crafting fodder, some festival turn-ins.
Batteries and electric wire
Sources: Crafted from scrap loops, robot drops, shop stock on rotation.
Used for: Power Assistance quests, automation hubs, treaty port restoration sinks.
Tip: Power Assistance-style bundles appear in faction guides—keep ten batteries staged.
Old engine cores
Sources: Elite ruin patrols, rare chests, repeatable combat farms.
Used for: Construction drone blueprints, late Tech Tree nodes, high-tier hangar crafts.
Tip: Slow farm; prioritize story-unlocked zones before grinding.
Rubber
Sources: Specific wasteland nodes, trade posts, dismantling certain enemies.
Used for: Cable car repair (×10 rubber in community faction lists), vehicle-adjacent quests.
Farm and forage goods
Crops are materials once they leave the field. High-volume bulletin and cooking requests include:
| Good | Notes |
|---|---|
| Hops / grapes | Alcohol collection sets for town requests |
| Peppers, scallions, mint | Cooking and faction taste quests |
| Mushrooms (chanterelle, crimson varieties) | Timed gather orders |
| Blueberry, wax apple | Early gift requests |
| Bamboo tube, thorns | Rivervalley research bundles |
Gene-modified versions count the same for most orders—optimize traits via crop gene tiers and track on gene notes.
Rare and late materials
Relic fragments — Old City Ruins and story finale chapters. Feed unique crafts and achievement hunting.
Gene samples — Ruin labs, bulletin spikes, gene machine byproducts. Never sell before cloning backups.
Thundergrass and regional herbs — Weather-tied spawns; gather during storms if your build uses lightning power from farming.
Fish and aquaculture outputs — Harvest Fusion update expanded water farming; used in cooking and some town gifts.
Biome quick map
| Biome | Common drops | Risk |
|---|---|---|
| Doloc Valley | Wood, fiber, basic crops | Low |
| Forest / river | Herbs, bamboo, fish | Medium wildlife |
| Caves | Copper, iron, gems | Stamina drain, darkness |
| Ruins / outskirts | Scrap, cores, relics | Drone combat, acid weather |
| Old City (1.0) | Elite scrap, story items | High combat tuning |
Use drone combat guidance before pushing new biomes.
Faction and story sinks
Community faction lists highlight bulk sinks:
- Bus stations — Wood + stone (+ rockwood for outskirts).
- Treaty port — Large gold plus processed goods.
- Cable car — Rubber + copper ingots.
- Outpost rest area — Wood + fiber.
Keep a quest hold crate near storage so story items are not auto-sold from bulk stacks.
Farming vs scavenging time budget
Alternate daylight crop care with night ruin routes when acid rain threatens fields—also noted in priority unlocks. If a material feels scarce, check whether you should process, plant, or buy from rotating vendors before grinding another hour.
Related pages
- Items hub — overview and inventory tips
- Crafting guide — processing chains
- Automation — batteries and wires at scale
- Walkthrough — story-gated material blocks
- Updates hub — Harvest Fusion and 1.0 drop changes
Materials are memory. Label your crates, and Doloc Town stops feeling like a full inventory simulator.
Frequently Asked Questions
Quick answers to the most common questions.
What materials should I never sell?
Old engine cores, gene samples, relic fragments, and any item flagged for an active faction or story quest. Keep a dedicated quest hold crate.
Where is the best early copper farm?
Shallow caves and first combat zones outside Doloc Valley. Bring a upgraded pickaxe and basic drone module for safety.
How much wood do bus stations need?
Community faction lists cite roughly 150 wood per major bus stop plus stone or rockwood variants depending on location.
Do weather events change material spawns?
Some herbs and lightning-tied plants appear during storms. Acid rain pushes you indoors but does not usually delete surface nodes permanently.
Are modded materials covered here?
This guide lists vanilla 1.0 sources. Steam Workshop mods may add ores or crops with custom drop tables.