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Doloc Town Drone Combat and Modules

Customize combat drones for exploration — aggro, DPS, shields, and salvage modules across every wasteland biome.

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Your drone is Doloc Town’s combat partner during side-scrolling exploration — distinct from agricultural drones that tend crops on the farm. Real-time fights in Outskirts, River Valley, Wetlands, caves, and Old City Ruins assume you command module loadouts, manage aggro, repair mid-encounter, and salvage nodes unreachable on foot. The 1.0 release added new enemy types and module slots tied to ruin scrap. This guide covers combat basics, module categories, biome-specific builds, and maintenance economy linked to crafting and materials.

Combat drone vs agricultural drone

Do not confuse the two systems:

TypeRoleWhere
Combat droneFighting, taunt, ranged DPS, mining assistWilderness map zones
Agricultural dronePlant, water, harvestHome automation stations

Combat modules install at Gerald’s workshop or field benches after story unlocks. Ag modules install at farming hubs — swapping between them requires returning to town.

Core combat controls and aggro

Default commands include follow, hold position, focus target, and recall. Taunt modules force enemies to prioritize the drone, letting you heal or mine behind cover. Recall pulls the drone out of kill zones before pit falls in cave gathering routes.

Stamina still limits your dodges — drone actions use separate energy pools recharging over time. If both pools empty, retreat — Wetlands poison will punish greedy pushes.

Practice in Outskirts until you can chain focus fire without friendly chip damage to NPC escorts during town quests.

Module categories

Modules slot into weapon, utility, and frame categories. Compare ranked options on drone module tier list.

DPS modules — rapid fire, pierce shots, melee buzz saws. Best for Valley plant mobs and Residential ruin patrols.

Shield / tank modules — absorb frontal damage, protect narrow indoor corridors. Essential for Industrial ruin elites.

Taunt / support modules — draw aggro, emit heal pulses, mark weak points. Pair with heavy player weapons.

Utility modules — mining drills, salvage magnets, torch lights for caves. Keep a swap kit in inventory for non-combat nodes on mixed routes.

Elemental modules — acid, fire, shock counters for biome-specific resist tables. Wetlands enemies weak to shock; Industrial armored units weak to acid.

Loadouts by biome

Outskirts starter: basic DPS + light shield — learn recall timing.

River Valley: pierce DPS + taunt — grass ambush groups need focus fire.

Wetlands: shock elemental + antidote support drone (does not replace player antidote meals from stamina foods).

Caves: torch utility + drill + shield — darkness and tight halls.

Old City Ruins: mixed armor breakers + tank module for boss adds — see Old City guide for patrol density.

Rebuild loadouts at town benches between biomes — do not run Park bosses with Outskirts starter config.

Repair, scrap economy, and crafting

Drones lose durability from damage and ability spam. Repair kits craft from scrap and capacitors — same capacitors powering farm turbines in automation. Balance exploration income:

  • Sell cooked meals from cooking to fund kits
  • Salvage broken enemy parts in ruins for rare module fragments
  • Trade excess minerals to Lank instead of vending low-tier ore

Running out of kits mid-dungeon forces retreat — always carry five before Old City sessions.

Synergy with player gear and genes

Player sword/hammer tiers matter — drone DPS supplements, not replaces, your damage. Gene-modified crop exports fund gear; combat feeds gene modules from ruins. Close the loop via farming hub planning.

Buff foods boost player stats only unless using support modules explicitly marking “share buff” — rare endgame utility.

Advanced tactics

Pull chaining: taunt one enemy, lure into choke, recall drone behind you, focus fire — standard cave technique.

Boss phase swaps: keep second module preset on hotkey — Industrial bosses shift armor type mid-fight.

Salvage priority: when timers matter, drone mines while you kite — do not loot manually on timed quest escorts.

Friendly fire: explosive modules harm you in tight spaces — disable in Residential interiors.

Drone progression through story

Early quests with Gerald introduce construction drones visually similar to combat units — story separates permissions after first Wetlands incident. Mid-game unlocks second module slot; 1.0 endgame unlocks third slot and cosmetic plates from festivals.

Main story finale in Old City tests full loadout mastery — under-upgraded drones fail DPS checks on optional challenge modes noted in version 1.0 update notes.

Common mistakes

  • Using farming drone stations to “repair” combat drones — wrong bench
  • Zero taunt module in group-heavy ruins
  • Ignoring elemental resist tables — chip damage adds up
  • Skipping Getting Started weapon upgrades while maxing drone modules — player still needs melee damage
  • Forgetting recall when drone stuck on upper platform — wastes durability idle

Post-game optimization

After credits, farm Old City Industrial for module fragments and min-max tier list rankings. Speedrunners swap utility modules for movement buffs on repeat herb gathers — overkill for first clear.

Combat drones define how comfortably you supply seeds and scrap to your vertical farm. Master them alongside weather protection at home — half of Doloc Town is building; the other half is surviving the walk back with full bags.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the difference between combat and farm drones?

Combat drones fight in map zones. Agricultural drones tend crops via automation — separate modules and stations.

How do I repair my combat drone?

Use repair kits crafted from scrap and capacitors at Gerald's workshop. Stock kits before Old City Ruins runs.

What are the best drone modules early?

Basic DPS plus light shield for Outskirts and Valley. See ranked builds on drone module tiers.

Can drones taunt enemies?

Yes — taunt modules draw aggro so you can heal, mine, or reposition safely.

Do drone modules affect farming?

No — combat modules are for exploration only. Farm hubs use agricultural attachments.

When is the third module slot unlocked?

Late game and 1.0 story progress — after significant ruin exploration and workshop upgrades.