Farming

Doloc Town Farming Automation

Wire solar panels, wind turbines, drone stations, and mini hubs for hands-off seeding, watering, and harvest.

Last updated:

Farming automation is Doloc Town’s endgame quality-of-life pillar — and a headline feature of the 1.0 release on August 5, 2026. Clean energy from solar and wind feeds agricultural drone stations and mini hubs that seed, water, and collect crops across your vertical platforms. Automation does not remove weather risk or gene planning, but it frees hours previously spent on ladder runs between tiers. This guide covers power generation, hub placement, drone logistics, integration with crops and the gene system, and common power bottlenecks.

What 1.0 automation includes

The full release expanded automation beyond early-access teasers:

  • Solar panels — steady daytime power on exposed top platforms
  • Wind turbines — strong output during storms if secured properly
  • Battery storage — overnight continuity for sprinklers and hubs
  • Agricultural drone stations — assign drones to crop rows within radius
  • Mini hubs — localized seed → water → harvest loops with inventory export
  • Workshop ties — Gerald’s construction drones share some material pipelines

Read version 1.0 update notes for patch-specific throughput numbers — developers tuned drone speed at launch.

Unlock order and prerequisites

Automation tech sits late in the farming and town tech trees. Expect requirements:

  • Stable income from crops and processed cooking
  • Workshop tier sufficient for power components via crafting
  • Story progress into River Valley or beyond for rare capacitors in materials
  • Optional but recommended: weather-resistant gene strains so automated fields survive events in weather protection

Follow Getting Started and early-game paths before buying turbines — automation is expensive scrap sink if your farm still loses harvests to acid rain.

Power generation layout

Solar belongs on the topmost outdoor platforms with minimal shadow from upper walkways. Stack panels in rows before adding turbines.

Wind excels on side-mounted platforms catching storm fronts. Secure turbines — regions with heavy storms can disable poorly placed units until repaired.

Batteries sit near hubs, not near panels. One battery bank per two hubs is a safe 1.0 ratio until you measure nightly drain in the power UI.

Gene-modified energy crops (where available) do not replace panels — they supplement biofuel recipes for backup generators in caves.

Agricultural drone stations

Combat drones from drone combat are separate from agricultural drones — do not confuse modules. Ag drones path along assigned platforms:

  1. Plant seeds from linked chest
  2. Water dry tiles
  3. Harvest mature crops into export chest

Assign drones to single crop types per station for cleaner routing. Mixed rows confuse early AI paths — split tiers by crop family.

Maintenance costs scrap and power. Keep a repair kit chest next to each station before long Old City Ruins absences.

Compare combat drone loadouts on drone module tiers separately — ag drones use farming-specific attachments.

Mini hub workflows

Mini hubs compress a full loop into one tile cluster:

  • Input chest: seeds (often gene-stabilized from gene notes)
  • Hub core: schedules plant / water / harvest
  • Output chest: produce routed to kitchen or market

Place hubs adjacent to ranching feed crops or bulk grain tiers first — high-volume staples benefit most. Luxury flowers stay manual until hub count exceeds three.

Link hubs to vertical elevators or short walkways — drones lose efficiency on long horizontal gaps across empty air.

Weather and automation interaction

Automation continues during rain but does not auto-deploy covers. Pair hubs with retractable roofs or gene modules from crop gene tiers. Storms may pause turbines briefly — battery buffer prevents crop wilt if sized correctly.

After heatwaves, check output chests — wilted failures do not always auto-clear without hub firmware upgrade from a town quest.

Economy: is automation worth it?

Upfront costs delay break-even several in-game weeks. Calculate against manual hours:

  • If you spend half each day watering, automation pays quickly.
  • If you still farm only two platforms, defer purchase.

Sell excess automated produce through cooking for maximum return — raw dump to vendors funds repairs faster but wastes buff potential in stamina foods.

Integration with exploration

Automation shines when you leave town for gathering or combat runs. Before departing:

  1. Fill seed input chests
  2. Confirm battery above 80%
  3. Close barn doors and deploy weather covers
  4. Set export chest routing to cold storage for fish and dairy if hubs neighbor kitchen

Return to overflow alerts — full export chests stop harvest and waste mature crop ticks.

Troubleshooting

ProblemLikely causeFix
Drones idleNo power or empty seed chestCheck battery, refill seeds
Partial harvestMixed crop row assignmentDedicated rows per crop
Night wiltUndersized batteryAdd bank or reduce hub count
Storm damageTurbine on unsecured edgeRebuild with brace from Gerald

Endgame automation goals

Ideal 1.0 setup: full staple tier on hubs, manual luxury tier for festivals, ranch feed on semi-auto sprinklers, kitchen one floor below export chests. Combat drones separate on recharge dock — never assign combat units to watering.

Automation completes the fantasy from Doloc Town’s Steam page: scavenger to tycoon watching drones harvest while you plan the next ruins push. Return to the farming hub when balancing automation with fishing ponds and gene labs.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

When does farming automation unlock?

Late tech tree and 1.0 content — after mid-game story and workshop upgrades. See version 1.0 update notes for details.

Do agricultural drones need power?

Yes — solar, wind, and batteries supply stations. Size batteries for overnight watering.

Can automation protect crops from acid rain?

No — covers and genes still required per weather protection and gene system.

Are combat drones the same as farm drones?

No — combat drones explore and fight per drone combat. Agricultural drones only tend crops.

What should I automate first?

High-volume staple crops like grain and potatoes — best return on hub investment.

Does automation work offline?

While you explore elsewhere in the same session, yes. Saving and quitting pauses the world — plan trips within play sessions.